English translation of an article which was published in the Swiss TCS Touring magazine on 2013-06-20.
She creates a virtual world for racing cars.
Jasmine Kent from Zurich develops computer racing games. Privately, her passion are rallies in vast landscapes and she also enjoys riding her motorcycle.
How did you come to develop car-racing games? Jasmine Kent: As a teenager I played many video games and this motivated me to give life to my own creations, so I taught myself how to make games. During my study of mathematics and computer science, I was fascinated by how programming can be used to simulate the world. Afterwards, I worked for the video game company Sega and participated in the development of the racing game “Sega Rally Revo” for the Playstation 3 and X-Box 360 consoles. Last year, I started my own business because I wanted to implement my own ideas.
What kind of game you are developing? I am working on a rally where players can traverse the forest, wild plateaus and mountains of the Engelberg region at speeds of up to 250 km / h in a Subaru WRX or in a different race car.
Why the Engelberg region? I have been there skiing and love it. The topography is extremely varied and there are also flatter areas. Other mountain areas have mostly steep slopes, which are not ideal for rallies. I used satellite data to create a realistic landscape of the region.
What is special about your game? The landscapes are endless. You can spend hours driving around, even away from the rally racetracks. Fans around the world appreciate this concept – they let me know through many mails while the game prototype was available online. What is also special is that “Trigger Rally” can be played directly within a web browser.
What are the current trends in car racing? Simulations are becoming more and more realistic and detailed. In newer games for example, the tires grip better when they are warm, and wear down when driving. Also you can experience different suspension settings.
What fascinates you about the development of computer games? It allows me to have a full vision of a subject and to implement it from A to Z. Programming, graphics, sound, music combine to create artificial worlds and bring them to life. Most exciting for me is to pull players in emotionally to the challenges of the game. I want players to get their hands dirty.
What kind of car do you drive? None actually. I have a great motorbike, an Aprilia Dorsoduro 750, with which I’m happy to ride mountain passes, like the Susten and Klausen. Abroad, I enjoy riding offroad.
What are your next goals? I want to create even more interesting and realistic environments. In mountain areas, for example, add cows that traverse the track, hikers cheering on the drivers as their cars go by. Maybe my next game will take place in a jungle.
Players interested in trying out Jasmine Kent’s Apina-Track can simply go to https://triggerrally.com